What will they discover today?

Turn a place you know into a game. Map missions, share one code, and run everything while players explore.

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Maps: OpenFreeMap © OpenMapTiles · Data © OpenStreetMap contributors

A preview of one game in Saratoga Springs, New York, in three views: the creator's mission outline and map, the host approving the Otters' photo so they move from third to first in the live standings with 240 points, and the Otters captain's phone moving on to mission 2.

What you get with Realm

  • No app to install
  • English and Spanish
  • AI-drafted missions
  • Every run saved
  • Photo grading with human override

Realm is in open beta. The Free plan needs no card and hosts up to 30 players per session.

One session, start to finish

Tuesday, 9:40 am. 18 ninth-graders. One code.

Here is what one real-world game looks like, from the night before to the results back in class.

  1. The Build River Keepers game builder showing six missions and a publishing warning about two missing locations.

    Mon 9:12 pm

    Maya writes six missions from her lesson notes

    The night before, kitchen table

    She pastes the unit outline, keeps four of the drafted missions, rewrites two, and drops pins along the river path. The readiness check flags two tasks that still need a location.

  2. The projector screen players see when they walk in

    Visit playonrealm.com/join

    PARKRUN2
    1. Join solo or pick your team
    2. Allow location access when your phone asks
    3. Keep your screen unlocked while you are outside

    9:40 am

    She reads one code out loud

    Room 214, projector on

    No accounts, no app. 18 phones type eight characters and names start appearing on the wall, sorted into the four teams she set up the night before.

  3. A player's phone waiting for the host to start the Riverside Quest session.

    9:44 am

    Players pick a name and wait for the host

    Waiting by the door

    The lobby tells each player they are in and where to look for their name. Spanish speakers switch language from the same screen. Maya hits start when the last coat is on.

  4. A player's phone during River Quest showing a map, the current score, time remaining, and nearby places.

    10:05 am

    Team Charlie argues about sediment

    Under the Steel Bridge

    The map shows the next place 140 meters away. The sheet shows what to prove when they get there. A short answer is graded the moment it lands; a photo waits for Maya.

  5. The host's live session screen showing four teams moving through a six-mission progress matrix.

    10:08 am

    Maya approves a photo and adds five minutes

    A bench, a coffee

    Every device is online, every team is on the matrix. A sea-wall photo needs a look; she taps approve. Team Charlie is behind, so she adds five minutes for every team from her phone.

  6. A player's phone showing a completed Source to Sea session for Civic Systems Studio above a group illustration.

    10:40 am

    Everyone sees their run before lunch

    Back in Room 214

    Standings, missions, and each player's own answers, saved to their run. Maya opens the same session on Wednesday to grade the two written reflections and export the lot.

Start from a template

Built for the outings people actually run. Pick one, swap in your own places, and publish in an afternoon.

Browse all templates
  • A shallow creek winding through tall grass toward a wooden footbridge.

    Watershed Field Study

    Science · Ages 11-14

    6 missions · 45-60 min

  • A row of brick and clapboard storefronts on a main street in late afternoon light.

    Neighborhood Story Walk

    Social studies · Ages 9-13

    5 missions · 35-50 min

  • A pond edge with wildflowers and cattails, birds and a butterfly in the air.

    Biodiversity Bingo

    Science · Ages 8-12

    8 missions · 30-45 min

  • A tall black and orange sculpture standing in front of a painted geometric mural on a city plaza.

    Public Art Decoder

    Arts · Ages 12-17

    4 missions · 25-40 min

Free to start. Pay when it's working.

Every workspace includes manual authoring, human grading, basic results, and unlimited sessions. Paid plans add AI allowances, detailed analytics, and full export.

  • Free

    Try Realm with a small class.

    $0

    No card required

    • 30 participants per session
    • 3 non-archived games and 3 custom templates
    • 5 groups, 1 workspace member
    • Full authoring toolkit and basic results
    • Self-service guides and best-effort bug reporting
    • Outside organizers not included
  • Pro

    Recommended

    For educators running games every week.

    $19 / month

    Billed monthly · USD per workspace

    • 50 participants per session
    • Unlimited games, templates, and groups
    • 2 workspace members
    • 2 outside organizers
    • 5 AI-generated games and 300 AI-graded submissions per allowance month
    • Full-fidelity export of every run
    • Detailed analytics for every game
    • Asynchronous email support
  • Team

    For schools and organizations running at scale.

    $99 / month

    Billed monthly · USD per workspace

    • 150 participants per session
    • Everything in Pro, for 5 workspace members
    • 10 outside organizers
    • 25 AI-generated games and 1,500 AI-graded submissions per allowance month
    • Full-fidelity export of every run
    • Detailed analytics for every game
    • Prioritized asynchronous email support

Members include the owner. AI allowances reset monthly, including on annual plans, with no rollover; Team allowances are pooled across the workspace. Reuse games without another AI generation. Each separately evaluated submission counts as one AI grade. Manual authoring, human grading, basic results, and unlimited sessions remain available when AI is exhausted.

Find your way outside

Open beta. Start free: no card, no install.

By creating an account, you agree to the Terms of Service and acknowledge the Privacy Policy.